Government

Government

Government

Redesigning forms to help older Australians understand new processes

Redesigning forms to help older Australians understand new processes

Redesigning forms to help older Australians understand new processes

CONTEXT

A new legal framework is being introduced that changes the support or representative relationship for older Australians.

ROLE

UX / UI Designer

TIMELINE

Sept. 2023 - Oct.2023

TIMELINE

Sept. 2023 - Oct.2023

RESPONSIBILITIES

Creating user interfaces

Rapid prototyping

User testing

RESPONSIBILITIES

Creating user interfaces

Rapid prototyping

User testing

TOOLS

Figma

Miro

TOOLS

Figma

Miro

CHALLENGE

The current arrangements for older Australians to nominate for support or represent themselves lacks clarity, leading to disputes and administrative confusion.

It was great opportunity to understand (and potentially minimise) the UX risk in the proposed process MVP and identify where design improvements could be applied for future releases.

SOLUTION

Redesigning the structure and improving the language of the form process to provide a clear understanding for older Australians.

PROJECT GOALS

Understand experience risks

Gain insight of the experience risk for the minimal viable product (MVP)

Identifying improvements

Understand where improvements can be made for a future release

OUR RESEARCH

To provide further context to the project, the team provided artefacts from their research, that gave me a thorough understanding of the scope and requirements prior to conducting user tests. As I joined during the conceptualisation phase, the team wanted to gain insight on the form processes by:

Reviewing current state screens

Mapping the end-to-end process

WHY DID WE DO THIS

Reviewing the current screens provided valuable insight about the layout and content of the form process. It allowed the team to identify any issues that users may have been facing. Creating an end-to-end process was to visualise a user flow for the prototypes requried for usability testing. It allowed the team to view the scenarios we wanted to test.

USABILITY TESTING GOALS

Ease of use

Ease of use

  1. Test participants ability to successfully complete key flows and scenarios

  2. Identify potential roadblocks in the intuitiveness and usability of the flows

METRICS

  • Time on task

  • Success or failure rate

  • Number of confusions/errors

  • Interpretation of information

  • Stress responses

  • Thoughts and opinions

Ease of use

  1. Test participants ability to successfully complete key flows and scenarios

  2. Identify potential roadblocks in the intuitiveness and usability of the flows

METRICS

  • Time on task

  • Success or failure rate

  • Number of confusions/errors

  • Interpretation of information

  • Stress responses

  • Thoughts and opinions

Understanding the change

Understanding the change

  1. Test users' level of understanding regarding the change in the new process

  2. Understand how language influences comprehension of the change

METRICS

  • Number of confusions

  • Percentage of users who seek clarification from interviewer (outside of the information provided in the interface)

  • Qualitative expressions (including mental modal expression) while exploring the page

MY ROLE

I joined the team, as the sole UX/UI designer, to create screens and rapid prototypes of the form process, within a short timeframe, to support usability testing.

CONCEPTUALISE

To kickstart the design process, I had a look at the artefacts from the team's research to better understand the requirements and scope for the interfaces. Using the design system, I created screens that aligned with the user flow artefacts. However due to limitations of the design system, there were many components that had to be created.

WHY DID WE DO THIS

I wanted to present the interface concepts to the team. This was necessary before developing the prototype as I wanted to ensure that both the content and layout aligned with the requirements for the user test. It was also beneficial for the next step as it would provide insight to scenarios we could have tested.

PROTOTYPE

Using the user flow as a guideline, I proceeded to create the prototype for the form process. Initially, the prototype incorporated all possible interactions for the user. However after discussions with the team, we refined the prototype to test 2 key flows:

  1. Care recipient initiated

Adding a nominee

Cancelling a nominee

Providing consent

  1. Nominee initiated

Adding themselves as a supporter

Removing themselves as a supporter

Providing

consent

Providing consent

WHY DID WE DO THIS

The prototype was refined into two distinct flows to address specific scenarios we wanted to test with two different audiences, which will be elaborated on in the next process.

USABILITY TEST

For the usability testing, I supported 8 usability test sessions by note-taking and asking questions when relevant. We conducted 2 rounds and engaged with 24 respondents:

ROUND 1

  • Baseline of current user interface design

  • Terminology and flows are updated to align to the requirements of the new Nominee Arrangement model

5 Older Australians
6 Nominees

ROUND 1

  • Baseline of current user interface design

  • Terminology and flows are updated to align to the requirements of the new Nominee Arrangement model

5 Older Australians
6 Nominees

ROUND 2

  • Updated user interface based on round 1 test findings:

    • Terminology changes

    • Layout changes

3 Older Australians
10 Nominees

TASKS AND LEARNING GOALS

The prototype was refined into two distinct flows to address specific scenarios we wanted to test with two different audiences, which will be elaborated on in the next process.

Older Australians

TASK 1

Adding a supporter

LEARNING GOALS

To test whether participants can successfully:

  • Navigate from the home screen to the network screen

  • Identify the CREATE RELATIONSHIP option

  • Complete and submit form

TASK 2

Removing a supporter

LEARNING GOALS

To test whether participants can successfully:

  1. Identify the 'trash can' icon to remove a supporter

  2. Complete the process of removing a supporter

TASK 3

Providing consent

LEARNING GOALS

To test whether participants can successfully:

  1. Identify the 'accept' button to provide their consent to the relationship

  2. Complete the process of providing consent

Nominee

TASK 1

Adding yourself as a supporter

LEARNING GOALS

To test whether participants can successfully:

  • Navigate from the home screen to the network screen

  • Identify the CREATE RELATIONSHIP option

  • Complete and submit form

TASK 2

Removing yourself as a supporter

LEARNING GOALS

To test whether participants can successfully:

  1. Identify the 'trash can' icon to remove a supporter

  2. Complete the process of themselves as a supporter

TASK 3

Providing consent

LEARNING GOALS

To test whether participants can successfully:

  1. Identify the 'accept' button to provide their consent to the relationship

  2. Complete the process of providing consent

FINDINGS

The table below provides an indicative percentage of participants who successfully completed each task. For older Australians, we found that the language and content used in the prototype for round 1 wasn't clear and there had to be supporting information provided. For nominees, there was confusion regarding the

For older Australians, our findings from round 1 indicated that the language and content in the prototype were unclear, leading to a need for additional supporting information to improve understanding.

Older Australians

Adding a supporter

Task

Round 1

Round 2

Support networks

33.3%

77.8%

Create relationships

50%

77.8%

Type of relationship

100%

100%

Type of support

53.3%

77.8%

Automatic cancellations message (read)

73.3%

66.7%

Automatic cancellations message (understood)

53.3%

100%

Providing details

53.3%

77.8%

Filling in form

53.3%

77.8%

Providing consent

53.3%

100%

Understand pending

33.3%

100%

Find bin

26.7%

77.8%

Accept

40%

55.6%

For nominees, round 1 provided insight to confusion around the process of adding themselves as a supporter. To address this, we adjusted the user flow to create a smoother and more intuitive experience for the next round of usability testing.

Nominees

Adding a supporter

Task

Round 1

Round 2

Support networks

61.1%

85.2%

Create relationships

77.8%

100%

Type of relationship

88.9%

92.6%

Type of support

83.3%

85.2%

Automatic cancellations message (read)

50%

66.7%

Automatic cancellations message (understood)

60%

59.3%

Person or organisation

83.3%

100%

Providing details

38.9%

81.5%

Filling in form

55.6%

100%

Information access

72.2%

92.6%

Providing consent

80%

88.9%

Understand pending

53.3%

63%

Find bin

40%

66.7%

Accept

100%

92.6%

SOLUTION

Based on our usability testing findings, we recommended the following HIGH VALUE / LOW EFFORT changes, which could be included in the MVP.

Name of homepage tile and section

In round 1, many contenders struggled to locate the Support Networks section and shifted their attention to different sections.

In round 2, changing the name to Support Relationships saw an improvement of 44.5% for older Australians and 24.1% for Nominees

Recommendation

Change the name of the tile and section name from Support Networks to Support Relationships

Button and section name

In round 1, 50% of Older Australians struggled or could not find the CREATE RELATIONSHIP button. The nominee cohort found the button more easily.

In round 2, while the participants did not necessarily like the phrase, ADD NEW RELATIONSHIP, they felt like it made more sense.

Recommendation

Change the button and section name from CREATE RELATIONSHIP to ADD NEW RELATIONSHIP

Subtext under radio button

In round 1, we used an information box at the top of the screen to explain the difference between supporter and representative. Users struggled to remember the difference.

In round 2, we added the same explanatory text below the radio buttons which resulted in a usability improvement for older Australians of 24.5%.

Recommendation

Add explanation of the roles below radio buttons for Supporter and Representative

Tell users the requirements to complete form

When users reached the point in the form required them to enter their membership or ID number, it was apparent that many would not have been able to complete the form. Advising users at the beginning of the form of the details required to complete their application (ID numbers) will help reduce frustration and help users successfully complete the form.

Recommendation

Add a line of text at the beginning of the form informing users of the specific details to complete the form.

Introduce tool-tips

While most participants felt they understood what each information access category meant, they expected or felt it would be beneficial to have a short description for each. We introduced tool-tips next to each category to showcase information to aid decision-making.

Recommendation

Add tooltips for the checkboxes under each category.

Language

Several of the participants in the nominee cohort became confused about whether they would request the relationship through their own account or through that of the care recipient they were going to support. Some of the language in the form was made unclear on whose behalf the request was being made.

Recommendation

Use consistent audience appropriate language for the nominee-initiated flow.

REFLECTION

From this project, there were 3 key learnings.


  1. Clear understanding of user flows


One key learning I found with creating the prototypes was clarifying with the team about the scenarios that we wanted to test. Initially, I created a complex prototype with all the possible user flows and scenarios. Although it was later refined later, I believe it could have saved time in creating the prototypes.


  1. More prototype walkthroughs


For areas of improvement, I wish I could have ran more demonstrations with the testing team to ensure the prototype accounted for all potential scenarios. There were times where the users would click areas that had were not working. Had I asked for more sessions prior, these issues would be resolved.


  1. Leading more usability testing sessions


As the UX/UI designer tasked with creating the prototypes, I also had the chance to support multiple usability testing sessions and led one of them. Looking back, I wish I had taken more opportunities to lead sessions to further develop my user testing skills.

I'm open to hearing hot takes

I'm open to hearing hot takes

I'm open to hearing hot takes

Let's chat!

Let's chat!

Let's chat!